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I used some of my concept sketches as reference for the anatomy of the character
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I started by modelling the head and neck using the insert subtool option. I then inserted a few other spheres for the chest, abdomen and crotch respectively.
I used the move tool to shape them roughly and the hard polish brush to shape the crotch area.
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I then constructed the legs and arms via the IMM Primitives brush, using reference to gauge how long they should be in relation to the head.
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For reference, this is the body type I am aiming to create. It is hard to find reference for anorexic body types as most models are muscular to show off the anatomy, so this reference is very useful.
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Finally, I added the sack on my characters back with the arms coming out of it.
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Once my model was complete, I took it into Photoshop to test how many heads long it was. The usual height for a human is 7-8 heads and thankfully my model turned out to be 7 heads long.
In the future I may adjust the head size and so it is something I will have to keep checking every so often.
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I also roughly modelled the skull accessory my character will have. The jaw is not perfect yet and will be adjusted.
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Overall, I am happy with how my blockout turned out as I got the A-pose and the length correct. I think this is a solid base to start roughly modelling and refining muscles on.