Testing : Level 2 – Factory
Safe Puzzle (4th – 5th May): The safe puzzle as a whole works well, however there are a few annoying bugs that could not be… Read More »Testing : Level 2 – Factory
Safe Puzzle (4th – 5th May): The safe puzzle as a whole works well, however there are a few annoying bugs that could not be… Read More »Testing : Level 2 – Factory
Keycard Doors (8th – 14th April): I wanted a keypad to tell the player if the door could be opened – green if it could… Read More »Coding & Texturing : Level 2 – Factory
Detective (8th – 14th April): UV Mapping: Having modelled characters before, albeit using Maya, I was familiar with the preparation process before texturing can occur.… Read More »3D Modelling – Texturing
Modelling (1st – 7th April): I once again started with the basic human model that was created prior. However, this time the character’s facial and… Read More »3D Modelling – Monster
Research (11th – 17th March): To inspire the layout of my factory level, I researched a variety of interiors. The aim of this research was… Read More »Blockout : Level 2 – Factory
Research (12th – 18th February): PS1 Characters: Before starting my character 3D modelling journey, I decided to research authentic PS1 models to gauge their characteristics.… Read More »3D Modelling – Detective & Sheriff
Research (22nd – 28th January): Before sketching some initial ideas, I decided to research famous villains/monsters and decipher what makes them iconic. Every monster I… Read More »Character Concept Art – Monster
Basic Outside Blockout (25th December – 7th January): Beginning Outside Section: After taking a break from creating level 1, it was time to begin blocking… Read More »Blockout : Level 1 – Outside Factory (Part 2)
Research (30th October – 5th November): Detective: Although the year is 2012 whilst playing as the detective in the game, I still found it useful… Read More »Character Concept Art – Detective & Sheriff
Research (2nd – 8th October): The game is set in an abandoned factory, and so the first task before blocking out anything was to research… Read More »Blockout : Level 1 – Outside Factory