Group Presentation:
Link: https://www.youtube.com/watch?v=YpZR2dapjQ8
Personal Presentation:
Link: https://www.youtube.com/watch?v=Ve6jABHtvUI
Production Schedule:
Group Schedule:
Personal Schedule:
Group Presentation References:
- Alien (1979) Directed by Ridley Scott [DVD]. 20th Century Studios.
- Cawthon, S. (2014) Five Nights At Freddy’s [Video game]. Scott Cawthon: Texas. Available online: https://store.steampowered.com/app/319510/Five_Nights_at_Freddys/ [Accessed 19/10/2023].
- Fortuna, G. (2018) Narrative strategies in contemporary independent american horror movies. Panoptikum, 19. Available online: https://repozytorium.bg.ug.edu.pl/info/article/UOGcbeebb05a54e4521a82399092a6572cf/ [Accessed 16/10/2023].
- Guarino, B. (2015) The unexpected physiology of jump scares. Inverse, Internet edition. 29 October. Available online: https://www.inverse.com/article/7531-the-unexpected-physiology-of-jump-scares [Accessed 16/10/2023].
- Hereditary (2018) Directed by Ari Aster [Blu-ray]. A24.
- PEGI (2003) What do the labels mean? 2003-2023. Brussels: PEGI. Available online: https://pegi.info/what-do-the-labels-mean [Accessed 21/10/2023].
- Sinclair, B. (2023) Have m-rated games grown their market share? 10 years ago this month. Games Industry, Internet edition. 25 May. Available online: https://www.gamesindustry.biz/have-m-rated-games-grown-their-market-share-10-years-ago-this-month [Accessed 20/10/2023].
- Taylor, I. (2018) 27% of brits have purchased 18-rated games whilst still underage. Games Industry, Internet edition. 15 February. Available online: https://www.gamesindustry.biz/27-percent-of-brits-have-purchased-18-rated-games-while-still-underage#:~:text=According%20to%20the%20latest%20YouGov,video%20game%20while%20still%20underage [Accessed 17/10/2023].
- Williams, J. (2023) Computer horror-game demographics: 57 stats. Techpenny, Internet edition. 19 October. Available online: https://techpenny.com/horror-game-demographics/ [Accessed 21/10/2023].
Personal Presentation References:
- Argentics (2021) What is concept art? [Blog post]. Argentics. 8 May. Available online: https://www.argentics.io/what-is-concept-art [Accessed 27/10/2023].
- Capcom (2017) Resident Evil 7: Biohazard [Video game]. Capcom: Japan. Available online: https://store.steampowered.com/app/418370/Resident_Evil_7_Biohazard/ [Accessed 24/10/2023].
- Eaves, T. (2021) The fundamentals of designing a horror game. 1 April. Available online: https://www.linkedin.com/pulse/fundamentals-designing-horror-game-thomas-eaves#:~:text=In%20a%20horror%20game%2C%20the,how%20horror%20games%20build%20suspense [Accessed 24/10/2023].
- Fortuna, G. (2018) Narrative strategies in contemporary independent american horror movies. Panoptikum, 19. Available online: https://repozytorium.bg.ug.edu.pl/info/article/UOGcbeebb05a54e4521a82399092a6572cf/ [Accessed 16/10/2023].
- GDC (2022) Interactive Pacing from the Museum Flashback in ‘The Last of Us Part II’ [Video]. Available online: https://www.youtube.com/watch?v=bE_WP56XUF4 [Accessed 25/10/2023].
- Kojima Productions (2014) P.T. [Video game]. Konami: Japan. Available online: https://en.wikipedia.org/wiki/P.T._(video_game) [Accessed 24/10/2023].
- Majoring In Gaming (2022) Learn level design – a critical skill for game design professions. Majoring In Gaming, Internet edition. 5 January. Available online: https://majoringingaming.com/learn-level-design-a-critical-skill-for-game-design-professions/#:~:text=Because%20of%20their%20broad%20knowledge,and%20how%20to%20bring%20it [Accessed 26/10/2023].
- RocketChat (2022) 10 biggest advantages of open-source software [Blog post]. 24 January. Available online: https://www.rocket.chat/blog/open-source-software-advantages [Accessed 28/10/2023].
- Sabbagh, M. (2015) The key to designing an effectively tense survival horror experience. Game Developer, Internet edition. 24 September. Available online: https://www.gamedeveloper.com/design/the-key-to-designing-an-effectively-tense-survival-horror-experience [Accessed 24/10/2023].
- Shaver, D. (2018) Invisible Intuition : Blockmesh and Lighting Tips to Guide Players. Available online: http://davidshaver.net/DShaver_Invisible_Intuition_DirectorsCut.pdf [Accessed 25/10/2023].
- The Anatomy of Fear (2020) Stop Doing This!!! – The 7 Horror Game Developing Sins [Video]. Available online: https://www.youtube.com/watch?v=Cud8INaOrWY [Accessed 19/10/2023].
- The Art Of Narrative (2020) Kishotenketsu: exploring the four act story structure. The Art Of Narrative, Internet edition. 8 July. Available online: https://artofnarrative.com/2020/07/08/kishotenketsu-exploring-the-four-act-story-structure/?utm_content=cmp-true [Accessed 25/10/2023].
- The Level Design Book (2022) Blockout. Available online: https://book.leveldesignbook.com/process/blockout [Accessed 25/10/2023].
- Trent Kaniuga (2021) Concept artist reacts to Metal Gear Solid Series Character Design – Analysis [Video]. Available online: https://www.youtube.com/watch?v=xWTDKb-j2Zo [Accessed 25/10/2023].
- Watts, H. (2023) UI in games. 26 April. Available online: https://www.linkedin.com/pulse/ui-games-harry-watts#:~:text=When%20it%20comes%20to%20video,compelling%20reason%20for%20this%20position [Accessed 24/10/2023].