Materials, Shaders and Environment Art Pipeline
I was familiar with what materials and shaders did before this task, however I had never used them in Unreal Engine. The first step to… Read More »Materials, Shaders and Environment Art Pipeline
I was familiar with what materials and shaders did before this task, however I had never used them in Unreal Engine. The first step to… Read More »Materials, Shaders and Environment Art Pipeline
Before this task, I had no previous experience with Unreal Engine. I had played games that used Unreal Engine, obviously, but never once used it… Read More »Introduction to Unreal
Prior to this task, I had never heard of Arnold and had no idea of how to render in Maya. Over the summer, I had… Read More »Arnold Scene Rendering
Previously, I had sketched out some ideas for my potential hero asset. The ideas were related to Egypt and Khonsu, the God of the Moon… Read More »Refining My Hero Asset Design
Before this task, I had no idea what a UV map was. I now know that UV mapping is almost like skinning an object –… Read More »UV Concepts
The hero asset I have decided to analyse is a demonic sword. The detail on the handle is quite remarkable. The scratches give you a… Read More »Hero Asset Analysis
My group were allocated the altar room. We decided as a group to go with Egyptian theme as we believed it had the most potential… Read More »Initial Hero Asset Ideas
For this task, we were instructed to make a high poly crate that would be ready to be baked onto the low poly version. I… Read More »Creating a HP Model for LP Baking
Before creating my table and fruit bowl, I familiarised myself with the various tools in the NURBS curves section of Maya. After which, I gathered… Read More »Introduction to NURBS Curves
This was my first time ever using Maya. Over the Summer holidays, I experimented with using blender to get used to how 3D software works.… Read More »Mug Shots