Principles of Animation Part 2

For the second part of animation, my focus was on storyboarding. I used to draw comics as a child and so I had some experience in that aspect, but I had never done it for planning out an animation.

For the first frame in my storyboard, I took inspiration from the new show Arcane. I adored the animation in that show and wanted to somewhat replicate it in my storyboard.

My storyboard was going to be a fight scene. For the first frame, I wanted a close up of the main character being visibly angry. This is to create tension for the viewer as they anticipate what that anger will lead to.

I experimented with hard and soft brush strokes to show where there is more and less tension on his face. For example, around his nose there are thick, bold lines to show he is snarling.

I wanted the second frame to be dynamic. The quick shift from the close up to the action shot would add a lot of speed and momentum to the animation. Therefore, I used this reference.

The second frame in my storyboard focuses on the main character punching someone who has clearly aggravated him.

Perhaps I should have added a noticeable feature for the main character (such as hair, clothes etc) to make it recognisable that this is the character that was zoomed in on punching someone, not the other way around.

I wanted to include an interesting camera angle from the ones we looked at in the lecture. I thought the worms eye view was fitting for this frame as the main character looks down on the knocked out enemy.

To make it more dynamic I could have one of his legs standing on the opponents body.

Overall, I am happy with how this exercise turned out. It gave me a valuable insight on how to plan an animation beforehand and how to use different camera angles to create feelings for the viewer such as tension with the close up shot.

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