Baking And Painting My 3D Model
I exported my low and high poly models as an FBX file before importing the low poly into Substance Painter. I then baked the high… Read More »Baking And Painting My 3D Model
I exported my low and high poly models as an FBX file before importing the low poly into Substance Painter. I then baked the high… Read More »Baking And Painting My 3D Model
Before I had started the UV process, this is what the UV map looked like. As you can see it is very messy and no… Read More »UV Map For My 3D Model
The low poly model was thankfully a much simpler task. I started off by creating a cylinder and then extruding it upwards. I made sure… Read More »Creating My Low Poly 3D Model
I decided to start with the candle for my high poly model as I believed this to be the hardest and most likely to go… Read More »Creating My High Poly 3D Model
The first challenge of this task was actually downloading Substance Painter. I assumed that since it was Adobe, it would come packaged with the creative… Read More »Substance Painter and Baking
The first thing I did for this task was sign up for Quixel, which allows me to access thousands of assets for Unreal for free.… Read More »Decals
Before this task, I knew that blocking out was the equivalent of sketching before inking. My aim for this task was to learn how to… Read More »Basic Block-out and Camera Setup
For my environment analysis I chose LIMBO. I chose this game’s environment as it is very unique and consists of no colour. One may think… Read More »Game Environment Analysis
Once we had been put into groups, we created a Padlet so that we could all share our research. Here is the work that I… Read More »Exploring The Listed Themes