Top Down Shooter Prototype
For my Top Down Shooter prototype, I wanted to explore the mechanics of Unity further whilst creating a fun and addictive game. In my PlayerMovement… Read More »Top Down Shooter Prototype
For my Top Down Shooter prototype, I wanted to explore the mechanics of Unity further whilst creating a fun and addictive game. In my PlayerMovement… Read More »Top Down Shooter Prototype
For my Space Invaders prototype, I set out to create a challenging and addictive version of the classic game – Space Invaders. The first step… Read More »Space Invaders Prototype
For my Space Invaders assets, I didn’t want to do a ship as the main character as I feel as though I could not apply… Read More »Colour Theory & Shape Language (Space Invaders Assets)
For my Cookie Clicker Clone prototype, my intentions where to think outside the box and explore how a well known game such as Cookie Clicker,… Read More »Cookie Clicker Clone
I started my photo manipulation process by creating a mood board of examples to refer to and gain inspiration for my own piece. I then… Read More »Photo Manipulation
A character concept for an end boss who is blind, with super sensitive hearing. The first stage was to sketch out each angle of the… Read More »Character Concept