Basic Block-out and Camera Setup
Before this task, I knew that blocking out was the equivalent of sketching before inking. My aim for this task was to learn how to… Read More »Basic Block-out and Camera Setup
Before this task, I knew that blocking out was the equivalent of sketching before inking. My aim for this task was to learn how to… Read More »Basic Block-out and Camera Setup
For my environment analysis I chose LIMBO. I chose this game’s environment as it is very unique and consists of no colour. One may think… Read More »Game Environment Analysis
Once we had been put into groups, we created a Padlet so that we could all share our research. Here is the work that I… Read More »Exploring The Listed Themes
I was familiar with what materials and shaders did before this task, however I had never used them in Unreal Engine. The first step to… Read More »Materials, Shaders and Environment Art Pipeline
Before this task, I had no previous experience with Unreal Engine. I had played games that used Unreal Engine, obviously, but never once used it… Read More »Introduction to Unreal
I started this course with little to no prior knowledge of photoshop and its massive capabilities. I had always drawn traditionally with pencil and paper… Read More »Reflection Post
For the facial expressions exercise, I wanted to understand what changes in the face occur when different emotions are shown. To do this, I traced… Read More »Facial Expressions
To start my study of anatomy, I decided to do a muscle study. I wanted to focus on the anatomy of the arm for the… Read More »Anatomy & Character Design
For the second part of animation, my focus was on storyboarding. I used to draw comics as a child and so I had some experience… Read More »Principles of Animation Part 2
Before this course, I had never taken an interest in animation. I thought it looked great but I never looked deep into it and how… Read More »Principles of Animation Part 1