Reflection / Asset Reference List
Overall, I am extremely happy with what me and my group achieved together. I believe that we worked well throughout the entire course and that… Read More »Reflection / Asset Reference List
Overall, I am extremely happy with what me and my group achieved together. I believe that we worked well throughout the entire course and that… Read More »Reflection / Asset Reference List
In order to create an environment, we needed to find some assets online as it was extremely unreasonable to create every asset we needed by… Read More »Creating My Environment
In order to test if my environment layout would work or not, I decided to create a block out in Unreal. This was my first… Read More »Blocking Out My Environment
Now that I knew what our theme and hero assets were, I could start sketching out some ideas for the environments layout. I started by… Read More »Sketching Ideas For Our Environment
When creating the story of our environment, we first decided upon our own hero assets. My hero asset was the candle staff, Jack’s was the… Read More »Background / Story Of Our Environment
To start this task, I experimented with the particle effects that come in the Unreal starter content folder. I created a small scene using these… Read More »Unreal VFX
I did not know what a HDRI was before completing this task. I now know that an HDRI map stands for High Dynamic Range Image… Read More »HDRI Maps
I had no idea what vertex painting was or how to set it up before attempting this task. I chose a rock as my object… Read More »Advanced Material Setup – Vertex Painting
Prior to this task, I had experimented with lighting in Maya and Blender, however I had never used the lighting system in Unreal Engine. The… Read More »Found Assets And Lighting In Unreal
This turned out to be a lot more complicated than I had first anticipated. I watched the video on how to use Viper and FileZilla,… Read More »Rendering My 3D Model