Pixel Art
This was my first time working with pixel art, other than the Space Invaders assets. The first challenge was what canvas size to use on… Read More »Pixel Art
This was my first time working with pixel art, other than the Space Invaders assets. The first challenge was what canvas size to use on… Read More »Pixel Art
Before I began my study, I wanted to experiment with my brush settings. I used a video by the photoshopCAFE to help me get proper… Read More »Shading & Lighting Basics
This was my first time drawing in one point perspective, or perspective in general. I didn’t want to do a simple one point perspective piece… Read More »Perspective Drawing
For my Platformer prototype, I set out to include elements that I have never tried before such as creating an enemy AI. I used vertex… Read More »Platformer Prototype
For my Top Down Shooter prototype, I wanted to explore the mechanics of Unity further whilst creating a fun and addictive game. In my PlayerMovement… Read More »Top Down Shooter Prototype
For my Space Invaders prototype, I set out to create a challenging and addictive version of the classic game – Space Invaders. The first step… Read More »Space Invaders Prototype
For my Space Invaders assets, I didn’t want to do a ship as the main character as I feel as though I could not apply… Read More »Colour Theory & Shape Language (Space Invaders Assets)
For my Cookie Clicker Clone prototype, my intentions where to think outside the box and explore how a well known game such as Cookie Clicker,… Read More »Cookie Clicker Clone
I started my photo manipulation process by creating a mood board of examples to refer to and gain inspiration for my own piece. I then… Read More »Photo Manipulation
A character concept for an end boss who is blind, with super sensitive hearing. The first stage was to sketch out each angle of the… Read More »Character Concept