Final Render / Conclusion
Creating The Final Render: Creating a turntable video in ZBrush is so much easier than in Maya. In Maya, I had to set up a… Read More »Final Render / Conclusion
Creating The Final Render: Creating a turntable video in ZBrush is so much easier than in Maya. In Maya, I had to set up a… Read More »Final Render / Conclusion
Polypaint vs Substance To paint and texture my character, I decided to use ZBrush’s polypaint system this time rather than Substance Painter, which I used… Read More »Painting My Model
I hadn’t UV mapped in a while so when I first opened the UV editor and saw this, I was terrified. After watching some of… Read More »UV Mapping
Decimation: Before I could retopologize in Maya, I first needed to decimate my model. This is due to the sheer amount of polygons my model… Read More »Retopology
Like my first attempt, I started by blocking out the basic proportions of my character. This time, I made sure that the proportions didn’t feel… Read More »Modelling My Character
After I made some quick sketches, I went through some of the ideas I liked and expanded upon them a little bit further. Finalised Idea… Read More »Finalising My Character Design
Character Brief: To help me come up with some ideas for my character, I wanted to come up with a brief to keep all of… Read More »Initial Character Designs